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INDUSTRY://GAMING

Gaming & Game Servers

Layer 7 floods target your game API. Low-latency requirements constrain how aggressively you can filter. Player accounts are high-value targets.

Specific threats.

Game API Floods

HTTP and API-layer floods targeting matchmaking, authentication, and game session endpoints. Shield applies rate limits, WAF rules, and access rules to cut flood traffic.

Account Takeover

Player accounts contain virtual currency, rare items, and unlocks. Credential stuffing on login endpoints caught before account compromise.

Game-State Manipulation

Bots probing your API to find exploits and server vulnerabilities. Schema validation and anomaly detection flag malformed request patterns.

Competitor DDoS

Rival services targeting your infrastructure during competitive events. Shield filters HTTP floods; volumetric L3/L4 attacks are stopped by the datacenter network (protected IP option).

Latency considerations.

< 2ms

Added latency: Shield node co-located in the same region as your game servers

Per-IP limit

One threshold per site: 10 to 300 requests per 10 seconds. The threshold is fixed and does not adapt to load

Escalation

Optional: an IP that exceeds the limit in 3 different minutes out of 10 goes to a CrowdSec ban

The goal they can't find.

Defense in the dark. No credit card. No footprint.

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