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INDUSTRY://GAMING

Gaming & Game Servers

Layer 7 floods target your game API. Low-latency requirements constrain how aggressively you can filter. Player accounts are high-value targets.

Specific threats.

Game API Floods

HTTP and API-layer floods targeting matchmaking, authentication, and game session endpoints. Shield absorbs volume while behavioral analysis filters anomalies from real player traffic.

Account Takeover

Player accounts contain virtual currency, rare items, and unlocks. Credential stuffing on login endpoints caught before account compromise.

Game-State Manipulation

Bots probing your API to find exploits and server vulnerabilities. Schema validation and anomaly detection flag malformed request patterns.

Competitor DDoS

Rival services targeting your infrastructure during competitive events. Shield maintains availability during targeted attacks.

Latency considerations.

< 2ms

Added latency — Shield node co-located in the same region as your game servers

Adaptive

Rate limiting tightens only under detected attack, loosens immediately when attack subsides

Auto-rollback

Ultra-aggressive filtering activates on volumetric attack detection, automatically reverts on clean traffic

OBJECTIVE://DISAPPEAR

The goal they can't find.

Defense in the dark. No credit card. No footprint.