Gaming & Game Servers
Layer 7 floods target your game API. Low-latency requirements constrain how aggressively you can filter. Player accounts are high-value targets.
Specific threats.
Game API Floods
HTTP and API-layer floods targeting matchmaking, authentication, and game session endpoints. Shield absorbs volume while behavioral analysis filters anomalies from real player traffic.
Account Takeover
Player accounts contain virtual currency, rare items, and unlocks. Credential stuffing on login endpoints caught before account compromise.
Game-State Manipulation
Bots probing your API to find exploits and server vulnerabilities. Schema validation and anomaly detection flag malformed request patterns.
Competitor DDoS
Rival services targeting your infrastructure during competitive events. Shield maintains availability during targeted attacks.
Latency considerations.
Added latency — Shield node co-located in the same region as your game servers
Rate limiting tightens only under detected attack, loosens immediately when attack subsides
Ultra-aggressive filtering activates on volumetric attack detection, automatically reverts on clean traffic
The goal they can't find.
Defense in the dark. No credit card. No footprint.